Sabine Planka has edited the English-language edited volume Critical Perspectives on Artificial Humans in Children’s Literature (Königshausen & Neumann, 2016) whose contributions explore the sophisticated ways in which children’s literature deals with the idea of artificial human beings, and how society, social fears and wishes are reflected and integrated within it. I have contributed an essay to that volume: “Dystopias of Creation: The Evolution of Artificial Humans in Contemporary Young Adult Literature”.
I have written a short entry introducing KinderundJugendmedien.de – our website dedicated to research in children’s literature, film, and other media – in the most recent issue 16.3 of the children’s media research journal kjl&m. You can find the entry here. There’s also another entry on KinderundJugendmedien.de published in CLOSURE – a German-language digital journal decdicated to Comics research (lookahere).
I have written a review of Felix Giesa’s book “Graphisches Erzählen von Adoleszenz”, an extensive study of German-language comics that deal with topics of adolescence. You can find the review in issue 2.5 of the comics research eJournal CLOSURE and on KinderundJugendmedien.de.
One of the most popular picture books series is Sven Nordqvist’s Pettersson & Findus – no wonder that the German film director Ali Samadi Ahadi has recently directed a children’s film based on some of Nordqvist’s stories. For the 50th supplement of the (German-language) Lexikon des Kinder- und Jugendfilms I have written a small article that investigates the film’s production history and analyzes selected aspects of the film: Even though it mainly targets elementary-school-level children, Pettersson & Findus – Kleiner Quälgeist, große Freundschaft employs a surprisingly complex cinematic aesthetics, using the arsenal of contemporary blockbuster cinema.
I’ve been researching the way in which digital games have influenced contemporary filmmaking for a while. One of the outcomes of that research is an article that has just been published in the latest – and sadly last – issue of the (German-language) Lexikon des Kinder- und Jugendfilms, a cornerstone of the German children’s film research landscape. The article, “Computer-Spiel-Ästhetik im Kinder- und Jugendfilm” outlines basic varieties of computer game aesthetics in cinema: Film adaptations of computer games, computers as set pieces in film, game worlds in film, computer game characters in film, computer game paratexts in film, interactive films as new forms of cinematic narration. Within that framework, I discuss a number of films such as Wreck-it-Ralph, Spy Kids 3D, Scott Pilgrim vs. the World, Star Wars: Episode 1, Tron, eXistenZ, Run Lola Run, and others. You can find the article in the 50th supplement of the Lexikon des Kinder- und Jugendfilms, edited by Horst Schäfer.